Screenshot of paint brush tool in action

Overview

During my second year at the University of Staffordshire, I created my first tool in the Unity engine. My tool, is a procedural generation paint brush that allows the user to populate game environments quickly and effectively.

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Grade: First

Gif of Paint Brush Area changing colour

Forest for the Trees

When creating this tool the most important mantra was to keep my tool concise and simple, to achieve the one task I set out to solve. This led me to outline the minimum viable product early and aim for it before working on some of my stretch goals. This also involved making sure the tool can be used without much direction, using tooltips, clear and concise labels auto-generating any tags that the user needs to avoid spelling mistakes and ensuring that the objects would not intercept with other objects in the scene. Hence, if the user had houses placed and tried to use my tool to add some trees they wouldn't spawn inside.